Video presentation of all the eras in the game
Variations of the same building using trimsheets and world position
Role: Senior 3D Artist / Asset Lead
Responsibilities: Defined visual standards and asset creation pipeline for urban game environments. Created hero assets, mid-tier props, and environmental storytelling elements to match gameplay needs.
Coordinated with level design to ensure prop placement supported navigation and mission flow.
Technical Implementation: Modeled and UV-mapped assets in Blender, baked and textured in Substance Painter, integrated into Unreal Engine with optimized LODs and collision. Created trim sheets and modular kits to streamline production across the team.
Highlights:
Reduced texture memory footprint by 200% through atlas and trim sheet usage
Maintained asset tracker and QA pass for art integration