Industry Giant 4.0 - Foliage

Trees for the forests

Trees for the forests

Smaller bushes and  flowers for decorations, Crops for Industries

Smaller bushes and flowers for decorations, Crops for Industries

Shader for all plants (except crops)

Shader for all plants (except crops)

This part of the shader controlls the seasonal change in the plants

This part of the shader controlls the seasonal change in the plants

Seasonal Change of trees in a forest

Crop growth for the farm, shown in this clip are wheat and cotton

Role: Senior 3D Artist / Asset Lead

Responsibilities: Produced optimized foliage assets for seasonal environments.

Defined asset specs for polycount, LOD transitions, and texture density to ensure performance. Collaborated with technical artists on wind and weather effects integration.

Technical Implementation: Created foliage in SpeedTree, Blender, and Substance Designer; integrated into Unreal with vertex painting and dynamic material functions for season changes.

Highlights:

Established foliage pipeline documentation for consistency across biomes

Integrated seasonal shader system with minimal performance overhead

Reduced memory footprint by 300% through poly-topimization and lods/impostors