Role: Senior 3D Artist / Asset Specialist
Responsibilities: Designed and built detailed vehicles and machinery for IG 4.0.
Provided modeling and texturing best practices to the asset team.
Technical Implementation: Created high-poly and game-res meshes in Blender, baked in Marmoset Toolbag, textured in Substance Painter with PBR workflow. Integrated into Unreal with LODs and blueprint setups. Created Animation sequences in Blender and integrated them into Unreal.
Highlights:
Delivered 7 vehicles/machines with accurate functional detail