Industry Giant 4.0 - Rigged Assets

Bobcat

Bobcat

Container-Train Crane

Container-Train Crane

Forklift

Forklift

Coilingarm

Coilingarm

Forestry Train

Forestry Train

Kuka

Kuka

Container-Ship Crane

Container-Ship Crane

Role: Senior 3D Artist / Asset Specialist

Responsibilities: Designed and built detailed vehicles and machinery for IG 4.0.

Provided modeling and texturing best practices to the asset team.

Technical Implementation: Created high-poly and game-res meshes in Blender, baked in Marmoset Toolbag, textured in Substance Painter with PBR workflow. Integrated into Unreal with LODs and blueprint setups. Created Animation sequences in Blender and integrated them into Unreal.

Highlights:

Delivered 7 vehicles/machines with accurate functional detail